You can download the application from the Apple or Google store but first go to our Contact Page and either Call us or Send us your details in order to get your Club or Team set up. Once the Club Admin is set up as a user of the application with a login & password they can then set up all other users within the club. It is possible to have multiple Club Admin Users within a club or even within a specific team management group.
There is no limit to the number of users who can access the Application simultaneously but care should be taken by Management during games that more than one person is not trying to log the same stat for the same player at the same time as this can cause duplication of data. It is possible of course for one person to log the Game Actions on their own but the best approach for a Game is to have perhaps one person logging positive Game Actions, another person logging negative Game Actions and if available you could even have a third person logging Notes in the app which can be used during the water breaks or half time. The clubs/teams who have got most benefit from Pathway4Teams to date are those who embrace the use of the app across the management team and who can have people on the extended management team helping out by logging the stats.
Because Pathway4Teams generates “live” reporting and charting of the key stats during a game and needs to access a database storing all this data, mobile coverage for Data is required at the game. To date this hasn’t posed any issues for any participating club as most grounds are covered at this stage with some level of mobile data coverage.
Ideally the Skills Assessment should be done at the start of the season and individual Player Skills ratings assigned based on a consensus view by the management team. The Skills ratings can then be reviewed and updated on an individual basis throughout the season as part of player feedback. Any member of the management team can update a Skill Rating for any player in the panel. To retain maximum flexibility and avoid getting too detailed into scoring mechanisms it was decided to use very simple criteria when Rating Players ( see next Question in the list )
We felt it was best to keep this as flexible as possible, avoid getting too bogged down on scoring mechanisms and also allow clubs use their own criteria based on good judgement but our Guideline would be to rate Skills as follows :-
1-4 Poor ;
5-6 Average ;
7-8 Good-Very Good ;
9-10 Exceptional
The idea behind doing a Skills Assessment for each player is to :-
(1) identify and highlight to the individual player which areas of their game they need to focus on for improvement
(2) identify at a panel level which specific skills are generic issues and would therefore warrant some collective drills being done in training to improve those skills across the panel
Once Skills are identified as requiring development then 1:1 coaching sessions or team sessions are arranged
There is no video capture associated with Skills Assessment so this is based on coaches visibility of the skills being executed and scoring them using whatever criteria they decide
There is a pre-defined list of Skills in the system to work from and this list has been reviewed by multiple coaches in both male and female GAA & Soccer circles before being finalized
For Soccer, Gaelic football and Ladies Football it may be possible for one person to capture all the stats for a game. It is recommended for Hurling/Camogie that because of the speed of the game two people should capture the stats i.e. one person focused on positive stats and the other on negative. If Notes and Player ratings are also required throughout a game then an additional person could be assigned this task but this is optional of course.
Typically the clubs/teams who have got most benefit from Pathway4Teams to date are those who embrace the use of the app across the management team and who can have people on the extended management team helping out by logging the stats.
Each Action is categorized as either Positive ( Green ) or Negative ( Red ). Each Game Action is tagged to a player on the field so in order to capture a Game Action you must first click on the player who performed it after which you are automatically placed into the Action screen from where you then select from the Green buttons for Positive Stats or Red buttons for Negative Stats. Immediately upon selecting the Action or Stat to be logged the user is returned to the Game Management screen ready to capture the next Game Action. This continues throughout the game and it is a 2-click user sequence which happens very quickly on the phone to allow the user to keep up with the speed of the game.
Any errors made during a game in logging Actions/Stats incorrectly can be easily rectified. You can either do this immediately or wait for a break in play to correct. To correct an error you select the Player to whom the Action/Stat was logged then Click + Hold on the Action/Stat and you will be asked if you wish to reduce this Action/Stat by 1. Once you have done this you can then proceed and re-do the Action/Stat logging against the correct player
Each score ( both for and against ) is treated as another Game Stat and tagged against a player. Once a score is logged the sore display on the Game Management screen is incremented to reflect that score. If a score is subsequently disallowed after being logged it can be corrected ( see Question on human error correction below ). Your own team’s score is always on the left hand side of the display.
A new feature which is appended to the Game Actions Report is a Timestamped Actions report and this contains all the key Actions which defined the game i.e. Scores for & against, substitutions, sendings off etc. Each game action is timescamped to the neareas minute relative to the start of the game so by marking the First Half as Complete this allows any second half Game Actions to be logged to the correct minute as the timer is reset to zero
At any point in the game a live Stats report can be run by any member of the management team from their phone by going to the Game Management Screen and selecting Game Actions Report from the menu on the top right corner of the screen
No, there is a pre-defined list of Game Stats in the system to work from and this list is based on consultation with multiple clubs at all levels to understand which Stats were the most important to include
It is recommended that you keep a Game active on the phone for up to 24 hours following a game to allow management to enter any further notes and finalize Player ratings etc but no further Stats should be captured once the game is finished unless something needs to be corrected.
Once a Game is marked as Complete it disappears from the live game part of the phone screen and no further stats relating to that game can be added. The game stats, player ratings etc can still be viewed from the phone app under “Previous Games” but this is read-only. Reports in PDF format and the raw stats data in Excel format can also be accessed for any completed games
Yes – if an error is made entering a game stat it can be undone and the Stat in question reduced by Clicking on the player in question and then Clicking + HOLD on the stat in question which will give the option of reducing that stat by 1 to correct the error
There is an export feature that allows data to be emailed in Excel format from where it can be further manipulated and analyzed in Excel itself or imported to a Microsoft Application such as Power BI from where it can be charted based on user defined templates.
The Pathway4Teams application was initially piloted on Gaelic Games ( Hurling, Football, Camogie and Ladies Football ).
Between Gaelic Games and Soccer the fundamentals of the application are exactly the same in how it is used by Management but the main areas where there are some differences are in the Team Layout as it appears on the Game screen ( i.e. 11 players for Soccer versus 15 for Gaelic Games ), the Sports-specific Game Stats which are logged during a Game and the Sports-specific Skills which are measured and monitored throughout a season.
Aside from these obvious Sports-specific differences the application is used in exactly the same way.
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